Sources inside Valve Software have unofficially confirmed that the Bellevue, Wash.-based company is working on a portable gaming PC, codenamed the “SteamPal,” for a planned release date later this year.
The news broke on Tuesday morning via Ars Technica, which followed up on SteamDB operator Pavel Djundik’s discovery of several references to a device called the SteamPal in the code for the latest version of Steam’s client.
The SteamPal, as per the Ars writeup, is a portable gaming system operating off Linux that uses gamepad controls and includes a touchscreen, which places it in the same general category as the Nintendo Switch.
Other rumored features include the ability to hook it up to a monitor via USB, a thumb-sized touchpad, and 2 joysticks. It’s currently being prototyped behind closed doorways at Valve, which means all details about it, including the name, are subject to change.
This appears to be the project that was previously codenamed “Neptune,” references to which were spotted in Steam’s code as early as last September. It also may be what Valve CEO Gabe Newell was talking about a couple of weeks ago, in response to a high school pupil’s question about Steam ports on console.
At time of writing, this is tiny more than a curiosity. Valve has not announced anything to do with the SteamPal yet, and despite Newell’s hints, could very well choose to kill the project in the near prospective.
This is also a notoriously poor time for anyone to be talking about launching a new piece of gaming hardware, as the worldwide electronics market is nonetheless crippled by chip shortages, with the possibility that the issue may persist for the next year and a half. The thought that any company, even a major player like Valve, could be planning the launch of a brand-new electronic device for a debut in late 2021 is an incredible display of optimism.
The project is entirely on-brand for Valve, however, which has never quite given up on its dreams of bringing PC gaming into gamers’ dwelling rooms. That’s much of what motivated past initiatives like SteamLink and the custom Steam Machines.
It’s also not alone in taking aim at the Switch, which is nonetheless the best-selling gaming console on the market, and enjoys a near-monopoly in its particular niche. Alienware confirmed off a identical handheld device, the UFO, at last year’s CES, with plans to ship it to market a few months later, but then the pandemic hit and the project went shaded. There are also several Switch-like portable PC initiatives coming out of Hong Kong, such as the ONEXPLAYER, which are being made via crowdfunding efforts.
While it’s peculiar that challengers to the Switch are coming out of the PC market, of all places — you’d think Sony would’ve resurrected the PlayStation Portable brand by now, if anyone — it does indicate that at some point in the prospective, Nintendo could have a fight on its palms.
Steam’s got a lot of advantages going into the portable market, such as an established community, brand name, and the various gamification measures taken on its storefront. As “cross-play” between platforms becomes more standard going forward, something like the SteamPal theoretically could whittle away at the Switch’s market share.
It would also theoretically open up a new viewers for Steam, as it continues to face challenges from other digital storefronts in the PC space. Some analysts put the console sector of the video game industry at roughly twice the size of the PC sector, and making inroads into that end of the market could only help Valve’s bottom line.